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Sastasha is a level 15 dungeon in Final Fantasy 14. This is the first dungeon you will explore as a new adventurer in Eorzea. Your objective is to explore the Sastasha Seagrot in Western La Noscea and find the pirates that are supposedly setting up camp there.

Related: Final Fantasy 14: How To Use Party Finder

As the first dungeon of the game, Sastasha will teach you a few basic mechanics for dungeon exploring and handling bosses in a party. Let's take a look at every boss you'll encounter in Sastasha, their attacks and mechanics, and how to beat them.

How To Unlock Sastasha

Sastasha is unlocked through the following main story quest.

  • Accept the Main Scenario Quest 'It's Probably Pirates'
    • NPC Location: Baderon - Limsa Lominsa Upper Decks (X:11.6, y:11.1)

Dungeon Walkthrough

As of patch 6.1, Sastasha can now be challenged using the Duty Support system. This will allow you to enter the dungeon with three NPC party members, rather than three normal players. If you'd rather experience Final Fantasy 14's dungeons solo, then the Duty Support system is the best way to do that.

When you first enter the dungeon, explore the path ahead until you find the Bloody Memo. Make note of the color written near the end of the note for later in the dungeon.

In the first open area, you will encounter Giant Clams and Shade Seekers. The Clams will periodically close their lids and summon more Shade Seekers to the area. Defeat the Clams first before dealing with the Shade Seekers.

Later in the dungeon, after you defeat Captain Madison, you will enter a large area with several groups of pirates roaming around. Pull each group towards your party carefully and deal with them one at a time. As you make your way to the top part of the area, you can avoid the sets of enemies on the right side of the room.

As you progress through the dungeon, be sure to explore each area for Treasure Coffers. There are several Coffers spread throughout the dungeon, and will reward you with valuable gear and items.

Chopper

The first boss of Sastasha is Chopper. When you arrive in the area with three colored coral formations, remember the color written on the Bloody Memo. This will indicate which Coral to interact with to summon the boss. If you select the wrong color, an additional enemy will spawn, and you will be inflicted with the Poison debuff.

After selecting the correct color, the Inconsopcuous Switch will appear, which will summon Chopper when interacted with. Chopper is a relatively straightforward boss that only has one attack, listed below.

  • Charged Whisker: Chopper will deal damage in a point-blank area around itself, indicated by the glowing circle that appears. This attack will deal damage and inflict Paralysis, which will periodically stun you for a short duration. Move outside the area of effect to avoid taking damage.

Besides dodging this attack, be sure to keep the Tank alive if you are playing a Healer, keep the boss focused on you if you are a Tank, and keep damaging the boss if you are a DPS player.

When Chopper is defeated, you will be able to move to the next section of the dungeon.

Captain Madison

The second boss of Sastasha is Captain Madison. This boss will first appear in the area just after Chopper's boss fight, but will flee from the battle when his health reaches around 50 percent.

The first time you encounter Captain Madison, he will be accompanied by two Shallowtail Reavers. Defeat the additional enemies, then focus on the Captain until he runs away.

Proceed into the next area, where you will find several groups of pirate enemies. Defeat them to eventually gain access to the Captain's Quarters, where a Shallowtail Reaver with additional health will be waiting. Defeat him to pick up the Waverider Gate Key, which will allow you to proceed into the next room where Captain Madison is waiting, again.

This time, in addition to his Shallowtail Reaver allies, Captain Madison will summon several Scurvy Dogs to the arena. Be sure to group these together and focus on them first so that your party isn't overwhelmed.

Once again, Captain Madison will flee when he reaches roughly 25 percent health.

Denn The Orcatoothed

The final boss of Sastasha is Denn the Orcatoothed. In the large arena where you encounter Denn the Orcatoothed, you can find several grates on the ground, designated as Unnatural Ripples. Throughout the fight, these will bubble, indicating that additional enemies will appear through them. To prevent this, interact with the Unnatural Ripples to stop an enemy from appearing.

In addition to summoning enemies, Denn the Orcatoothed will use the following attack throughout the fight.

  • Hydroball: Denn will deal damage in a short cone shape to his front. Move outside the glowing area to avoid taking damage.

Keep these mechanics in mind as you fight Denn. When Denn is defeated, you will have completed your first dungeon in Final Fantasy 14.

Next: Final Fantasy 14: Complete Guide