Final Fantasy 14 is full of lots of different types of battle modes, from fighting in the overworld to teaming up with others in dungeons, raids, and trials, there's always something to do. RELATED: Final Fantasy 14: How To Unlock Count Charlemend Custom Deliveries

The Navel (Extreme) pits a full eight-person party against Titan, who is now much stronger than the last time you fought him. This particular fight takes a ton of practice. The final phase is also its most difficult part.

How To Unlock The Trial

The trial is unlocked in the quest, Quake Me Up Before You O'Ghomoro, which is given by Urianger in the Waking Sands. The previous quest, Gale-force Warning, will need to be completed first to unlock this one. You and your party members must be at least level 50 with a minimum item level of 67.

Titan's Attacks And Abilities

  • Bomb Boulders: Bombs will fall around the platform and explode in the same order they dropped. Watch the bombs drop and move to the first bomb location after they explode to stay safe.
  • Earthen Fury: Titan's signature attack.
  • Geocrush: Titan will jump into the air and land with a massive party-wide AoE. Everyone will need to stand on the edge, but not past the ring that appears. The more towards the center you stand, the more damage you will take.
  • Granite Gaolers: After the heart phase, two titan egis sometimes will appear and must be killed.
  • Landslide: A straight line attack that will make the ground glow and will target a random player that is not the tank. Must be dodged so that you don't get knocked off the platform.
  • Mountain buster: A frontal cone attack that gives a stacking debuff that makes you take more damage. Tanks should endure these attacks and sometimes swap to not get overwhelmed with debuff stacks. It is best to not get over two of these debuffs.
  • Rock Buster: A frontal cone attack. The tank should point it away from the rest of the party.
  • Rock Throw: Titan will target a random non-tank player and trap them in a rock called a "Granite Gaol." Other players must destroy this rock and free the player ASAP or else that player will be crushed and killed.
  • Tumult: Titan will stomp and deal a party-wide AoE multiple times. Healers will need to be ready.
  • Upheaval: A knockback attack. Stay nclose Titan to not fall off the platform.
  • Weight of the Land: Targets a random party member and will deal lots of damage to anyone caught in the circle. While instinct will make you want to spread out, a lot of parties actually strategize around stacking these AoEs and then dodging them together to avoid chaos.

Trial Walkthrough And MechanicsTitan versus paladin.

Phase One

Titan's rotation throughout phase one is Landslide, Weight of the Land, Mountian Buster, and Tumult. It will repeat in that order until he does his first jump, which goes into phase two of the fight.

DPS will need to focus on dodging the Weight of the Land and Landslide attacks. The main tank should hold Titan at the edge of the platform and have him face away from the middle. Tanks must also tank-swap for every two to three stacks of the Mountain Buster debuff.

This phase will end when Titan jumps, comes down, and shaves the edges off the platform. Be sure to stand on the edge when this jump happens, but not on the red marks. It's recommended for the party to stack together for easy heals.

RELATED: Final Fantasy 14: The Whorleater (Extreme) Guide

Phase Two

This phase will introduce bombs and gaols to the fight. Landslides will also now be in three directions instead of just one. The center Landslide will target a player and they should place it behind Titan. That way, everyone will know where the Landslides will appear to dodge.

Titan's rotation becomes must more complex. The rotation is Geocrush, Landslide, Rock Throw, Mountain Buster, Upheaval, Tumult, Weight of the Land, Mountain Buster again, Landslide, Weight of the Land, Bomb Boulders, Moutain Buster, Landslide, and Rock Throw.

For Rock Throw, it is recommended that the targeted DPS and Healer should put themselves in two separate spots that is easy for other players to access without being interrupted by Titan's attacks.

These locations include behind Titan and to the southwest or southeast of the platform. They must be in different spots that are not too close together, or else the DPS and Healer will get a debuff. The one right behind Titan should be taken care of first as he casts Upheaval, and then in the southeast or southwest while he casts Landslide.

As for the bombs, pay attention to the order in which they fall. Avoid the first ones until they explode, and then sprint to where they were to stay safe from the other explosions. A tank can survive a single bomb, as long as they pop cooldowns.

Phase Three

At this point, Titan will be at 55 percent health. Once again, he will do a big jump. This time though, he will reveal his heart. This is a DPS check, and everyone must defeat his heart before he casts Earthen Fury. If the heart isn't destroyed, Earthen Fury will wipe the party.

The mechanics will closely resemble phase two and the new rotation of Titan will be Geocrush, Weight of the Land, Rock Throw, Upheaval, Landslide, Tumult, Weight of the Land, Mountain Buster, Clockwork Bombs, Landslide, Tumult, and Weight of the Land. Clockwork bombs is just the bomb phase, but the bombs are placed in order of a circle.

It can help to mark the first bomb so players know where to run once the bomb goes off. Titan will cast a Landslide while the bombs are up, so dodge that first before running to the safe zone.

Now Landslide will increase to five different directions, more to dodge, but same mechanics.

RELATED: Final Fantasy 14: All Craftable Minions And Their Recipes

Phase Four

This phase will begin after Titan's heart is destroyed. Healers will need to work at it to heal the party from Earthern Fury. Be prepared, as many consider this final phase to be the most difficult. Granite Gaolers, which are adds, will join the fight in this phase. A second set will also come when Titan is close to death.

The off-tank should aggro these adds and take them to the east or west edge of the platform for the DPS to take care of. These adds cannot be close to Titan, or else they will get a buff. Once dead, they will leave behind a puddle to avoid. This is another reason to place them to the edge. The adds will also have their own Landslides, so the off-tank should always have them facing outwards.

To take care of them as fast as possible, consider using Limit Break. Bombs will go off, and it is better for the tank to pop cooldowns at this part than to prioritize dodging.

For this phase, Titan's rotation is Granite Gaolers, Mountain Buster, Bombs, Landslide, Weight of the Land, Rock Throw, Mountain Buster, Upheaval, Landslide, Mountain Buster, Tumult, Weight of the Land, Mountain Buster, Bombs, Landslide, Mountain Buster, Bombs, Tumult, Weight of the Land, and Geocrush.

In this phase, a common strategy is to bait landslides by having all the DPS and healers stand and dodge together. The bombs will drop in different patterns. It is always best to mark one of the first bombs that drop to avoid confusion.

Then there are Super Bombs. These cannot be avoided and players will have to create their own safe spot. Mark a bomb and quickly destroy it to create a safe spot. Titan will try to trick you into getting out of the safe spot with Weight of the Land. Simply dodge them, and go straight back into the safe spot.

NEXT: Final Fantasy 14: Guide To All Minions Found In Dungeons