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The Crown of the Immaculate (Extreme) is a trial that becomes available after the conclusion of Final Fantasy 14's Shadowbringers storyline. It pits players against an improved version of the Lightwarden called Innocence. Your team will need to be around Level 80 to have a shot at bringing down this dangerous foe.

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The battle with Innocence is divided into three phases. You'll need to master all three to claim victory. With this guide, you'll have all the knowledge you need to come out on top and come away with some Immaculate gear. As with any boss fight in Final Fantasy 14, you'll need plenty of teamwork and coordination to win, even with this guide at hand.

Innocence: Phase One

Innocence uses several overlapping AoEs, so positioning is of supreme importance during this fight. In particular, players targeted by WInged Reprobation will need to be especially careful that they don't walk into a Righteous Reprobation while they are managing their tether. Rotating Swords will require the entire team to keep moving while still dealing with Innocence's other attacks; Drop of Light will be particularly tricky to handle due to the limited range of movement each player will have. As Innocence mixes up his combos more and more, there will be fewer and smaller safe zones within the combat area.

Innocence's Moves

Move Notes
Shadowreaver
  • Shadowreaver damages all players.
  • This attack cannot be avoided.
  • Shadowreaver is often used in conjunction with other attacks.
Righteous Bolt
  • Deals heavy damage to a single target and applies a lightning debuff.
  • Tanks should work in tandem to swap in and out with each Righteous Bolt.
Winged Reprobation
  • Innocence summons two swords, each of which targets a random player.
  • After a few seconds, a circular AoE will strike centered on each targeted player.
  • A few seconds after that, each sword will fire a beam towards its respective AoE's center point, damaging any player in its path.
  • The beam will split and fire in three directions simultaneously upon hitting its target point.
  • Targeted players should move towards the edge of the combat area, both to avoid catching other players in the AoE and to send most of the refracted beam shots harmlessly out of the arena.
Rightful Reprobation
  • Innocence fires a barrage telegraphed by a blue AoE. The projectiles will remain in play after leaving the arena.
  • After a few seconds, the projectiles will turn around and fire across the combat area.
    • This effectively repeats the initial barrage and adds a mirrored trajectory directly on the other side of Innocence.
  • Avoid the initial attack and stay just outside of its original damage zone to avoid the second shot.
Rotating Swords
  • Several line AoEs radiate out from Innocence's position.
  • These AoEs will rotate slowly around Innocence.
  • Any player that touches an AoE will suffer a large amount of damage.
Drop of Light
  • Drop of Light targets two randomly-selected players with large circular AoE attacks.
  • The targets should spread out as much as they can to avoid harming other party members.
Light Pillar
  • Light Pillar deals heavy damage divided evenly among the players it hits.
  • Group up around the main target to share as much of the damage as possible.

Innocence: Phase Two

  • Innocence is immune to damage during this phase.
  • Innocence begins charging his Immaculate Authority ability - if it completes, it will instantly kill the entire party.
  • In order to progress, you'll need to defeat the enemies he summons. There are two Forgiven Venerys and one Forgiven Shame.
  • Each tank should engage a Venery while DPS characters destroy the Shame as quickly as possible.
  • Forgiven Shame can damage all players with a single attack, making it a priority target.
  • Forgiven Venerys deal high single-target damage, making it imperative that the tanks draw their attacks.
  • Once all three Forgiven are defeated, Innocence will unleash any Authority he has built up, damaging the entire party before moving on to Phase 3.

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Innocence: Phase Three

Innocence's final phase sees him rotate through his attacks from Phase 1 while adding in some powerful new abilities. Stay on your toes and watch out for combos - God Ray in particular will make it hard to avoid damage. Mistakes are nigh-unavoidable, so healers should be ready when a teammate takes an unexpected hit.

Moves Added In Phase 3

Move Notes
Starbirth
  • Innocence summons 3-4 orbs that will float around the combat area.
  • Each orb will explode in a large radius if it is hit by any attack from Innocence.
  • The explosions are roughly twice as large as the circle around each orb - don't be deceived!
  • Try to pull Innocence away from the orbs to reduce the risk that they will explode.
  • Since Shadowreaver hits everything, it will always detonate any remaining orbs when it goes off. Be as far away from the orbs as possible when this attack lands.
Beautific Vision
  • Innocence flies to the outer edge of the combat area then charges directly across the center to the other side.
  • All players are damaged proportionally to their proximity to Innocence during his charge - the closer you are, the more damage you'll take.
  • Get as close as you can to the outer edge on either side of Innocence to minimize the damage you take.
God Ray
  • Innocence fires three separate wide arc attacks
  • There is only a small gap between the arcs - this is the only place that is safe from God Ray.
  • God Ray takes longer to cast than most of Innocence's other attacks.

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