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Bugs Bunny has been a staple of MultiVersus from the outset. He is one of the poster boys for the game. This boisterous bunny is also a pretty versatile character who can control space, bat enemies out of the air, and hit his enemies from a distance with a unique set of projectiles.

Related: MultiVersus: Beginner GuideBugs Bunny may also be one of the best characters for beginners to start the game with. He has a very coherent moveset, filled with moves that work well together. Once you familiarize yourself with this Looney Tune, you may just witness his gameplan as it reveals itself to you before your eyes. Or, you know, you can just read this guide, and we will tell you what is up.

Ability Overview

Bugs Bunny is a mage. And that is a class archetype that this projectile-heavy character fits. However, he also has a potent drop-kick, and an excellent bat swing that hits above him. So, when he wants to, he is more than capable of mixing it up and going in on his opponents. It is also noteworthy that Bugs has a number of moves that will ringout his opponent, and he can take them out on any side.

This guide is being written post-patch, so Bugs isn't the god of rockets that he once was, and he has been adjusted in a number of ways to make him less of monster, but he is still an excellent character who will rack up KOs.

Grounded Attacks

Name Command Image Additional Properties Description
Whack-y, Ain't It? Attack MultiVersus, Bugs Bunny, Neutral Attack Chargeable This is a move with decent knockback, but stubby range. You can score kills with it, but you will primarily be using this attack to smack safes at your opponents.
Why I Oughta! Forward + Attack MultiVersus, Bugs Bunny, Forward Attack Armor Breaking Bugs Bunny is a versatile character with a whole host of excellent moves: this is not one of them. Of all the combo attacks in the game, Bugs' is definitely the worst. The range is absolutely miserable.
As much as this move may suck, and it does, you are still going to want to use it on occasion as it is Bugs' lone armor-breaking move. So if Superman is charging up one of his slow-ass armored moves, bust this out.
It is worth noting that if you are looking to land combos, then this move does become considerably more useful. This attack does lead into his Rabbit Kick, which can lead into his Look Out Below mallet attack, which will combo back into Why I Oughta all over again.
Rabbit Kick Up + Attack MultiVersus, Bugs Bunny, Up Attack Chargeable Like his Why I Oughta attack, this is another not-great move. It may be one of the worst up-attacks in the game. It just has miserable range for its speed.
If you want an attack that hits over your head you are FAR better off just doing a short hop and instantly using the aerial equivalent: Swing Batta Batta. That move is better in every conceivable way.
Once you start to master Bugs, you may begin learning more combos. That is when you will start to use this move. Outside of being utilized in certain combos, though, it is pretty weak.
Pie Barrage Down + Attack MultiVersus, Bugs Bunny, Down Attack Projectile, Healing, Slow Debuff Pie Barrage is Bugs Bunny's primary projectile. Pressing this button once will equip the pie, pressing it again will throw the pie. The pie itself will pass through your partner, healing them in the process, and slow your enemies if it hits them.
When you have a down moment, it is worth tossing a pie.
A Safe Investment Special MultiVersus, Bugs Bunny, Neutral Special Projectile A Safe Investment is a great move to throw out. It is pretty quick, so you can get it down in a jiffy, it will provide you with some level of protection, as no one wants a safe dropping on their head, and it is an excellent projectile once you give it a good whack with your mallet.
Ain't I A Charmer? Forward + Special MultiVersus, Bugs Bunny, Forward Special Enrage, Charm Debuff This move sees Bugs Bunny blow a kiss. If the kiss lands on an ally, they will become enraged, if it lands on an enemy, it will charm them (freezing them in place).
Unfortunately, this low is a combination of extremely slow and has a pitiable range. This means that it is very risky to try against enemies.
However, if your ally holds up for a second here and there, you can absolutely empower them with a kiss. So, its usefulness is going to depend on your partner's knowledge of how this move works.
Special Delive-Rocket Up + Special MultiVersus, Bugs Bunny, Up Special Projectile This move sends a rocket straight up into the sky. If it hits an opponent who is in midair, it will often kill.
This move is quite good, but using it means that you won't have access to your Rocket Rider ability, which is (generally) better.
You are only going to want to use Special Delive-Rocket when you are recovering back to the platform, or when you are certain you can land it for a kill.
When your rocket is on cooldown, this move turns into Bugs' helicopter ear move, which is pretty good for recovery as well.
Bunny Burrow Down + Special MultiVersus, Bugs Bunny, Down Special This attack has Bugs burrow into the ground. While you are in the ground you can control where you go (you are invincible while underground). Once you pop up out of the ground, wherever you emerge will now have a hole present. Pressing down on either hole will warp you to the other.
Once it is down, your partner can use your burrow as well.
When you pop up out of the hole you will hit any opponent standing above you. This makes it a pretty neat little sneak attack.
If you use this move while on your rocket, when you pop up you will immediately change the trajectory of the rocket, sending it upward. This is a little gimmicky, but it can be pretty great for catching opponents trying to jump over it.

Aerial Attacks

Name Command Image Additional Properties Description
Helicopter Punch Attack MultiVersus, Bugs Bunny, Aerial Neutral Attack This attack has Bugs spin in the air. It isn't bad for air-to-air encounters, but its range isn't incredible.
Flying Rabbit's Foot Forward + Attack MultiVersus, Bugs Bunny, Aerial Forward Attack Chargeable Bugs' Flying Rabbit's Foot is INCREDIBLE. It has very respectable range, you can charge it, it has a ton of knockback, and the hitbox is amazing.
This will be one of your main ways to take enemies out.
Swing Batta Batta! Up + Attack MultiVersus, Bugs Bunny, Aerial Up Attack As terrible as the Rabbit Kick is (outside of combos), Bugs' Swing Batta Batta is an equal amount excellent. This move is WAY too fast for how far above Bugs' head it hits. It is an excellent attack and will be another source of kills for Bugs.
When people are edge-guarding Bugs, you can use this move to bat them away if you are clutching the edge of the arena.
Look Our Below! Down + Attack MultiVersus, Bugs Bunny, Aerial Down Attack If you have the pie equipped, you can toss it at opponents in the air by using this move. Otherwise, you will use your mallet for a decent spike attack. If you land the spike, you can go directly into his Swing Batta Batta attack.
Safe Painter Special MultiVersus, Bugs Bunny, Aerial Neutral Special Similar to the grounded version, you drop a safe on your enemies. It is a great little move to drop on a crowd.
Rocket Rider Forward + Special MultiVersus, Bugs Bunny, Aerial Forward Special Projectile The Rocket Rider is probably the move you associate with Bugs most in this game. There is a reason for this. It hits hard, it controls space brilliantly, and its cooldown isn't even that long.
Use this move whenever you can. It gives you SO MUCH control of the ground, as your opponents will need to jump it. And what does Bugs have? An excellent attack for batting people out of the air. This is a huge part of Bugs' game.
The Rocket Rider is also an excellent way to recover when you have been knocked off the stage.
Special Delive-Rocket Up + Special MultiVersus-Bugs-Bunny-Aerial-Up-Special-1 This is the same attack as the grounded version, just in the air.
Bun On The Run Down + Special MultiVersus, Bugs Bunny, Aerial Down Special This is the same attack as the grounded version, just in the air.

Related: MultiVersus: How To Unlock Every Character

Battle Strategy

Before we get into the nitty-gritty of Bugs Bunny, let's quickly tally his most potent attacks. His Flying Rabbit's Foot is an extraordinarily good approach option from the air and will ringout opponents. Bugs' Swing Batta Batta is a fantastic aerial attack for hitting opponents above him and will lead to ringouts at the top of the screen. Finally, his best projectiles are his Safes and his Rockets. The rocket is more potent and easier to get out, but once his safe is airborne it will control just as much space and is another excellent tool for controlling the arena.

So, what does this tell us? Well, that Bugs has a number of dangerous projectiles that will fill large swathes of the stage, and that he is very capable of knocking his opponents off the screen when he is below them. This right here is an excellent starting point for understanding Bugs. One of his most potent strategies is to send a giant projectile your way, wait for you to hop over it, and then bat you out of the sky.

A smart Bugs will also set up his Bunny Burrow early, as it makes for a quick way for him to get some distance and restart his projectile game once enemies start to crowd him. And opponents will have to be smart about approaching Bugs, as if you are a hair too late, you may end up catching his mallet when he is hitting the safe, or bumping into his rocket.

However, it isn't all keep away with Bugs, his Lucky Rabbit's Foot is an amazing drop-kick attack that has a fantastic hitbox. This is a good move to throw out when you see an opponent who is committed to an attack, or when you are trying to take care of a wounded enemy. It is also Bugs' best edge guarding move. If they were weak enough to get knocked off the platform, then they likely won't survive eating the fully charged drop kick. Keep in mind that this move hits close to the ground as well. So, despite it being an aerial attack, it is great for fighting grounded opponents.

So, in summary, you are going to use projectile attacks to cause havoc on the screen, you are going to bat opponents out of the air with the Swing Batta Batta attack when they are above you, you will escape pressuring enemies with your Bunny Burrow, and you will pursue enemies with your Lucky Rabbit's Foot. Throw out a pie every once in a while to heal your partner and slow your enemies, and maybe give an opponent a kiss if you are feeling extra bold. Follow this basic strategy and you will be playing a pretty clean Bugs Bunny

A quick note on recovery... Bugs Bunny has excellent recovery options: his Rocket Rider will get him right back to the platform for free, and even if he is out of rockets, he will be able to use his helicopter ears to get back without much issue. If you are clinging to a ledge, and your opponents are trying to spike you, use your Swing Batta Batta attack to whack them from below.

Team Play Strategy

Bugs has a few moves that benefit the team greatly. For starters, his Bunny Burrow can be used by his partner, which gives them a nice escape option. He can also heal them (for a small amount) with his pie throw. Then there is the kiss...

If your partner knows how the kiss works, they can hold up for a second and receive one to become enraged (which will allow them to apply stacks of weakness to an enemy). However, you are going to need to be on the same page for this to work. This makes it a pretty good tool when playing with friends, but close to useless when playing with randos.

Beyond that, your partner will benefit greatly from the chaos Bugs' projectiles cause. Especially a character like Harley or Superman, who have excellent kill options in the air. Bugs forces his opponents to take to the sky frequently. If your partner performs well in the air, then they will be a great fit for a Bugs team.

Bugs Bunny's Progression Unlocks

Mastery Level Image Reward Description
One Default Default.
Two MultiVersus, Wonder Woman Progression, Coffeezilla Perk Perk: Coffeezilla Your team receives ten percent reduced ability Cooldown duration.
Three MultiVersus, Wonder Woman Progression, Toast Currency: Toasts x Five
Four MultiVersus, Steven Universe Progression, Collateral Damage Perk Perk: Collateral Damage Your team deals one additional damage when knocked back enemies collide with a wall or the floor.
Five MultiVersus, Wonder Woman Progression, Gold Currency: Gold x 100
Six MultiVersus, Wonder Woman Progression, Equip Ally Perk Perk: Equip Ally Perks Unlock the ability to use an ally's perks in team games.
Seven MultiVersus, Finn Progression, Speed Force Assist Perk Perk: Speed Force Assist Your team receives four percent increased base movement speed.
Eight MultiVersus, Bugs Bunny Progression, Comin' Through Doc Signature Perk: Comin' Through Doc After leaving an existing tunnel, Bugs Bunny and his allies release a shockwave that damages nearby enemies.
Nine MultiVersus, Wonder Woman Progression, Perk Training Perk: Perk Training Unlocks the ability to train ANY perk in the game.
Ten MultiVersus, Bugs Bunny Progression, Lingering Love Signature Perk: Lingering Love Bugs' kiss leaves behind a floating heart. Enemies who run into it will be charmed, but the charm's duration is significantly reduced. The heart projectile has a cooldown.
Eleven MultiVersus, Batman, Aerial Acrobat Perk: Aerial Acrobat Your team receives ten percent increased air acceleration.
Twelve MultiVersus, Bugs Bunny Progression, Second Wind Beneath Your Wings Perk: Second Wind Beneath Your Wings Your team refreshes air special attacks after ringing out an enemy.
Thirteen MultiVersus, Garnet, Sturdy Dodger Perk Perk: Sturdy Dodger Your team receives armor for one second after successfully neutral dodging a projectile.
Fourteen MultiVersus, Bugs Bunny Progression, The Looney King Profile Icon: The Looney King
Fifteen MultiVersus, Bugs Bunny Progression, Bugs Bunny Wins Badge: Bugs Bunny Wins

Bugs Bunny's Signature Perk Overview

Comin' Through Doc and Lingering Love are both great perks. However, you are going to have to decide what you want... Do you want to make Bugs' Bunny Burrow—a move you will probably use frequently—even more potent? Or would you like to greatly improve the usability of his Ain't I A Charmer kiss attack? Both are valid options.

Comin' Through Doc will make it so that leaving the Burrow will create a shockwave, this is great and makes that move even more potent. Lingering Love makes it so that the heart will stay out, becoming a floating projectile, which will cause your enemy to be stunned when they collide with it. Now the stun will be shorter, but it is still a nice thing to have and will help to control that space. We tend to go with the Comin' Through Doc signature perk, but we think you would be better off trying both out. They're both great!

Next: MultiVersus: Every Mage Character, Ranked