Monster Hunter: Rise is the most streamlined game in the series' history. Its main aim seems to be to get the player into a hunt as quickly as possible. Older titles in the series were notoriously hard nuts to crack, often making the player feel like the game was wasting their time. While Monster Hunter: World made great strides to fix these issues of accessibility, this latest entry goes even further.

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This being said, it is still definitely a Monster Hunter game. There are dozens of hidden aspects that a new player could easily miss. Some things are completely unexplained, while some things aren't explained fully. They are often simple, but incredibly useful aspects of these wonderful games, and knowing them can greatly change the way someone plays.

10/10 How The The Different Quests Work

There are two different types of quests in Monster Hunter: the Village Quests and Hub Quests. They are two separate systems of progression, each with different monsters at different points, and quite a big difference in difficulty. There are, in fact, many little differences between the two.

Village Quests, found by talking to Hinoa in Kamura Village, are the single-player line of quests and must be played alone. This means they are easier, as the monster the player is hunting won't have as much health. Hub Quests are multiplayer-focused quests, which can be taken on alone but are incredibly difficult without support, and can be found by talking to the other twin, Minoto, in the Gathering Hub.

9/10 The Importance Of Gathering Items

It does feel like the game can't really tell the player this without a big "GATHER EVERYTHING" sign at the beginning of the game, but that would be useful to some extent. In this entry, it is especially true as the gathering is a lot swifter and easier, and can even be done while riding a Palamute.

Obviously, the player shouldn't go out of their way to find every last thing, but instead, pick up anything they run by on their way to take down a monster. This will undoubtedly come in handy at some point, and if the player does still need to farm, there are handy nodes that they can put on the map to create fast routes to their chosen item.

8/10 Useful Wirebug Tricks

The Wirebug is probably the headline addition in Monster Hunter: Rise. It adds a new level of speed and verticality to the game by giving the player a rechargeable string that flings them into the air or towards a monster. It is all a bit strange, but fundamentally changes the pace and style of fighting in Monster Hunter.

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Even though there is quite a hefty tutorial, there are still some things that the player can do that they might not realize. For example, the Wirefall move (ZL and B) will automatically sheath the player's weapon, allowing them to heal or mount their Palamute for a hasty retreat. There are lots of other little tricks, too, that any player should pick up to be at their best.

7/10 How To Wall Run Properly

Wall-running is a brilliantly weird addition to Monster Hunter rise, one that completely changes the way a player treats a map. Normally, in older Monster Hunter games, the map is a series of interconnected paths and arenas. Here, however, there are different levels to these paths that can be reached quickly by flinging the Wirebug at a wall and running up it until at the top.

Again, this is tutorialized, but not comprehensively. To wall run, the player should Wiredash to a wall to initiate wall-running, then hold down R to continue wall-running. If they don't hold down R, the hunter will automatically turn and leap after a second or two. If the player runs out of stamina before they reach the top, they should just Wiredash back up again, as this action will recover a little bit of stamina, and is usually enough to reach the top of most cliffs.

6/10 How Wyvern Riding Actually Works

A ridiculous addition to Monster Hunter: Rise, Wyvern Riding doesn't really work all that well, but can still be great fun. This is also tutorialized, but in the jumble of tutorials that are thrown at the player at the beginning of the game, it is easy to miss some small details. Primarily, Wyvern Riding is just about using a monster that the player has mounted to either attack another monster, or to ram the mounted one into a wall by pressing Y in order to deal damage to it.

The latter is obvious, but attacking another monster has some hidden details. Firstly, there are two attacks on X and A, a normal attack and a heavy attack. There is also an Emergency Evade option, used by pressing B. If the player times this just right they can deal damage to the attacking monster in a strange sort of parry system. There are a few other neat tricks, but these are the most useful and easiest to miss.

5/10 What Armor Skills Are

Armor Skills are something that any long-time player of Monster Hunter knows inside out. They are exactly what they sound like, skills that are attached to a piece of armor. That piece of armor can have a handful of different skills, with different levels. These levels also stack, so if a player's helmet has Critical Eye Level 1, and their gauntlets have Critical Eye Level 1, then the player will have Critical Eye Level 2.

Armor Skills are so key in High Rank that any player needs to know how they work. Different skills can be vital to certain builds and certain weapon users, while other skills could be completely redundant. If a player wants to get the most out of their hunter, their armor, and their weapon, then the player needs to build a set of armor with bespoke skills, helping them be the best hunter they can be.

4/10 How Weapon Types Differ

There are 14 weapons in Monster Hunter rise, and they all fundamentally change the way the game should be played. The lack of clear information on these weapons in-game can mean that a lot of players get stuck with Sword and Shield or Dual Blades if its their first time playing a Monster Hunter game. There is no harm in this, in fact picking a simple starter weapon can be key to getting into the game, but changing weapons can make everything a lot more interesting.

So, knowing how these different weapons work is key to knowing which weapons may suit a player's playstyle. The best way to do this is by using them. While Monster Hunter: Rise may be a bit oblique, it does offer an excellent Training Room, which can be reached by taking a small boat ride via the Buddy Plaza. Head there, try out all the weapons, and experiment. This will help any player understand the wild differences between these weapons, and choose one that best fits them.

3/10 Where To Find Monster Details

Another amazing feat of the Monster Hunter series is the monsters themselves, these gorgeously animated creatures, in diverse habitats full of predators and prey. The whole series has created this unique, believable natural world, and there are countless tiny details that can add to any player's experience.

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These details are hidden, however, behind one of the many menus in this game. In Hunter's Notes, found via the start menu, a player can find many details on different monsters and their weaknesses, the various Endemic Life that can be found throughout the world, and other things such as weapon details and photos. In fact, the player can even take a picture of a monster and add it to Hunter's Notes for the entry about that monster, building a personalized scrapbook of brutal, bloody memories.

2/10 How To Capture Monsters

Capturing monsters has always been key to the Monster Hunter franchise, but also quite complicated. Once understood, however, it makes a lot more sense, just like most things in this game. There is a more in-depth run-down, but these are the key details.

To capture monsters, the player needs to have a Tranq Bomb and a trap (Pitfall or Shock Trap). Weaken the monster until a blue icon appears below the monster's stamp in the top right corner. Then, set the trap and get the monster into it. From there, pelt Tranq Bombs at its face. Once it has passed out, you've caught the monster. Well done!

1/10 How To Skip Cutscenes

Skipping cutscenes might be preferable if a player isn't interested in the slightly boring story. Short and simple, a cutscene can be skipped just by pressing the + button.

That little victory cutscene that plays at the end of a hunt? That can also be skipped by pressing B, letting the hunter carve up their catch and do some last-minute foraging.

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