Monster Hunter has finally returned to handheld systems with Monster Hunter Rise on Nintendo Switch, and as you would expect from a brand new Monster Hunter game it has brought with a lot of the quality of life features and monsters that came before, in addition to some brand new features that you may not have been aware of.

In MH Rise one of the biggest new additions is Rampage quests, where multiple monsters descend onto the gates of Kamura village, threatening to tear the entire village asunder. We obviously can’t have that, and as a result the gates to the village are heavily fortified, though they will need a skilled hunter to man those fortifications once monsters show up to cause trouble.

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In this guide we’re going to go over the basics of what you need to set up and how you can effortlessly defend Kamura village from the onslaught and tirade of vicious monsters in MHR. Strap in for an adveture, young hunter.

Grounded Distractions

The mountable tiles on the floor should be used for either distractions or explosives, and these will make a big impact on monsters before they manage to penetrate your inner circle. Explosives are great for one-off bursts of damage that should hopefully slow and stagger monsters, but bringing in established hunter scarecrows to distract monsters may work even better, if you’re stood on the walls ready to shoot down enemies.

Mounted Artillery

You need guns, and a lot of them. You should stock most of the tiles around the arena with automated cannons and bowguns, because these will be essential to taking down larger hordes of monsters. You should make sure to have at least one bowgun you can operate yourself, as operable guns can do much more damage, but the amount of damage a group of bowguns can potentially do should not be understated.

Activate The Dragonator

The Dragonator is just as cool here as it was in Monster Hunter World, only far more useful this time around. The Dragonator will be placed in locations where monsters will be attempting to break down temporary walls, and you can stand by and activate it to do huge amounts of damage to monsters, in addition to a lot of knockback. It also has a huge range. You can wait for a group of monsters to be in the Dragonator’s range, but it’s better to keep the monsters off of the gate immediately to prevent them from kicking the doors in.

Don’t Let Them Through To The Gates

I mean, I basically just said this in the last tip, but it bares repeating: do not let the monsters break down the temporary walls and gates. These gates are destructible, but as soon as they’re gone you’re essentially leaving the door wide open for the next wave, making each progressive wave much more difficult than the last to deal with. Bowguns usually have an alternate shot mode that pushes back monsters, and you want to use this whenever monsters are bashing down a gate.

Next: Monster Hunter Rise Complete Guide And Walkthrough