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If the weekend for Magic: The Gathering's Unfinity preview season was a slow climb up the hill, today is the drop back down as we rush head-first into the final day. There are dozens of cards revealed today, with lots of them either being scarily powerful, hilarious, or stuffed full of references you might've missed.

RELATED: Magic: The Gathering Unfinity Previews – Day Six Roundup

Whether it's a card that can turn counters into Food tokens, a Tunnel of Love that flickers yours and a pal's creatures, or a new Urza's lan that produces infinite mana, here's everything revealed on day seven of Unfinity's spoiler season.

Eternal Cards

Today's Eternal cards, which are legal in Vintage, Pauper, Legacy, and Commander, aren't the most powerful ones we've ever seen. A lot of the effects are fairly reasonable, like Resolute Veggisaur getting counters when you roll at least three dice a turn, or Ferris Wheel phasing creatures out – but only once.

That being said, we also have Strength-Testing Hammer which could give a creature +6/+0 (or up to +12/+0 if you're playing it in an attack-doubling deck like Isshin or Wulfgar), and Storybook Ride can give you a h uge amount of card advantage on your turn. It's nice that it doesn't just exile the cards if you don't play them like many other impulsive draw effects do; they instead just go to the bottom of your library.

Speaking of Storybook Ride, fans of Throne of Eldraine will notice a few things about it. Primarily the Gingerbread couple from the set's trailer finally making an appearance in the game itself, but also the flavour text that is a thinly-veiled reference to how many people considered it overpowered during its time in Standard.

Image Name Text
Vedalken Squirrel-Whacker Vedalken Squirrel-Whacker Three generic, one blue creature – Vedalken Guest – */*:
As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
__ __ __ Tresspasser ____ ____ ____ Trespasser One generic, one blue creature – Human Rogue Guest – 2/1:
When this creature enters the battlefield, you may put a name sticker on it.
Three generic, one blue: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
Quick Fixer Quick Fixer Two generic, one black creature – Azra Employee – 2/3:
Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Puit the top card of your Attraction deck onto the battlefield.)
Resolute Veggiesaur Resolute Veggiesaur Two generic, one green creature – Dinosaur Employee – 3/3:
Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.
Pair o' Dice Lost Pair o’ Dice Lost Three generic, two green instant:
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
Spinnerette, Arachnobat Spinnerette, Arachnobat Three generic, one black, one green legendary creature – Spider Performer – 2/4:
When Spinnerette, Arachnobat enters the battlefield, open an Attraction.
As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
Strength-Testing Hammer Strength-Testing Hammer One generic artifact – Equipment:
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip: three generic.
Storybook Ride Storybook Ride Artifact – Attraction:
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (Including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remained exiled, put them on the bottom of your library in any order.
Ferris Wheel Ferris Wheel Artifact – Attraction:
Visit — Choose a target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a three or less while rolling to visit your Attractions.
Tunnel of Love Tunnel of Love Artifact – Attraction:
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Bumper Cards Bumper Cars Artifact – Attraction:
Visit — Target creature must be blocked this turn if able.
Information Booth Information Booth Artifact – Attraction:
Visit — Draw a card.

Acorn Cards

Today's Acorn cards more than make up for the lack of spice we saw in the Eternal offerings, as there's a lot of stuff here that could easily be problematic if it got let loose on the wider game.

Plate Spinning allows you to copy spells, but only if you can balance cards on your fingertips (I tried it, my record's three), which sounds like a big drawback but is more than reasonable if you're only planning to fire off one or two more powerful spells to end the game. There's also Form of the Approach of the Second Sun, an enchantment that turns you into a card and asks you to put the top six card of your library on your head. Just like the real Approach, it's an alternate win condition, but one that's possibly a lot easier to win with.

It Came From Planet Glurg is absolutely broken in all the best ways. While it doesn't feel too far from the mutate mechanic in its ability to combine text boxes, the fact it enters the battlefield with those texts means you could easily set up some really powerful synergies. One that springs to mind is using a Prime Speaker Zegantha and the combined power and toughness of your most powerful creatures to draw a ton of cards.

The real scary one is Standard Procedure, a free-to-cast instant with an activated ability that turns it into almost any instant in the current Standard format. Removal, ramp, draw, Standard Procedure is anything you need it to be, and it's only going to get better as Standard expands and rotates over the years.

Of course, there's some quirkier cards here too. Trapeze Artist asks you to throw it onto the battlefield (or, altenratively, flub the throw to get multiple enters-the-battlefield triggers), and Astroquarium needs you to patch up the cracks in its art with stickers.

Image Name Text
Trapeze Artist Trapeze Artist One white creature – Human Performer – 2/1:
Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (About 0.3 meters). If it lands face down or didn't turn over completely at least one during the flip, return it to its owner's hand.
Park Re-Entry Park Re-Entry Three generic, two white sorcery:
Return up to two target creature cards that each have a hat and/or mana value three or less from your graveyard to the battlefield.
Form of the Approach of the Second Sun Form of the Approach of the Second Sun Four generic, one white enchantment:
When this enchantment enters the battlefield, you gain seven life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall of your head, exile them and all cards on your head, then sacrifice this enchantment.
Astroquarium Astroquarium Two generic, one blue artifact:
When Astroquarium enters the battlefield, you may put an art sticker on it.
One generic, tap: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
Busted! Busted! One generic, one blue instant:
Counter target spell unless its controller pays X generic, where X is the number of words in the name with the most words among permanents you control.
Plate Spinning Plate Spinning Three generic, two blue enchantment:
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
Hardy of Myra's Marvels Hardy of Myra’s Marvels Two generic, two green legendary creature – Elf Performer – 4/4:
As Hardy of Myra's Marvels enters the battlefield, choose a number.
Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
Icing Manipulator Icing Manipulator One generic, one green creature – Human Employee – 1/3:
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "Two generic, tap, Sacrifice this artifact: You gain three life.")
Three generic, one green, tap: roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
It Came From Planet Glurg It Came From Planet Glurg Two generic X, one green, one blue legendary creature – Alien Ooze – 0/0:
You may have It Came From Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
Standard Procedure Standard Procedure Instant:
One generic, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value three or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Souvenir T-Shirt Souvenir T-Shirt Three generic artifact – Equipment:
Gear Up, sponsored by Wizards of the Coast — As Souvernir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
Equip: four generic.
Blue Ribbon Blue Ribbon One generic artifact – Equipment:
When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)
Equip: three generic.
Log Flume Log Flume Artifact – Attraction:
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Urza's Fun House Urza's Fun House Land – Urza's:
Tap: add one colorless mana.
Tap: add infinite generic mana. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
Seven generic, tap: Head to AskUrza.com and click Urza's Fun House.

NEXT: Magic: The Gathering Unfinity Previews – Day Five Roundup