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As the first week of Magic: The Gathering's Unfinity's previews pulls into the spaceport, we're beginning to get a good idea of what this set is about: some shockingly spicy cards hidden deep within the friend-calling, card-throwing zaniness you'd come to expect from an Un-set.

RELATED: Magic: The Gathering Unfinity Previews – Day Three Roundup

In today's previews, dice rolling is getting a massive buff, stickers are out in full force, and once card wants you to perform for the room to get the victory. Here's everything revealed on day four.

Eternal Cards

While yesterday was a bit short on the Eternal-legal cards, day four is full of things for Commander, Vintage, Legacy, and Pauper.

A lot of the reveals today are based on using stickers, such as Pin Collection letting you pay mana instead of tickets for them, or Roxi, Publicist to the Stars being an eternal-legal art sticker commander that cares about how many stickers you have in your graveyard. We also saw Park Bleater, which will definitely speed up your access to the bigger power/toughness and ability stickers thanks to its ticket-granting ability.

It still doesn't feel like stickers are going to be massively powerful in eternal, which was the community's concern when they were first announced, but we are starting to see plenty of cards completely viable for a focus-made sticker Commander deck.

There's also plenty of support for dice-rolling, with Monitor Monitor giving you a way to reroll any dice you want – this will work particularly well for eternal formats, where there are more than just Unfinity's six-sided dice to worry about. Throwing this into a d20-rolling deck is going to be a powerhouse.

Image Name Text
Pin Collection Pin Collection X generic, one white artifact – Equipment:
When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker’s ticket cost.
Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.
Equip: two generic.
Sword-Swallowing Seraph Sword-Swallowing Seraph Four generic, two white creature – Angel Performer – 4/4:
Flying, vigilance
When Sword-Swallowing Seraph enters the battlefield, you may put a name counter on a nonland permanent you own.
One white, one generic, tap: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
Park Bleater Park Bleater Two generic, one white creature – Goat Employee – 2/2:
Whenever another creature you own enters the battlefield, you get a ticket.
One white, tap: You may put a sticker on a creature you own that entered the battlefield this turn.
Starlight Spectacular Starlight Spectacular Two generic, two white enchantment:
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Baaallerina Baaallerina Three generic, one blue creature – Sheep Performer – 3/3:
Flying
When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.
Two generic, one blue: Another target creature with a name sticker on it gains flying until end of turn.
Monitor Monitor Monitor Monitor Two generic, two blue creature – Human Employee – 2/5:
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Once each turn, you may pay one generic to reroll one or more dice you rolled.
Command Performance Command Performance One generic, one white sorcery:
Choose two —
  • Open an attraction. (Put the top card of your Attraction deck onto the battlefield.)
  • Roll to visit your Attractions.
  • You get two tickets.
  • You may put a sticker on a nonland permanent you own.
Make A Splash Make a ___ Splash Two generic, one blue enchantment:
Flash
When this enchantment enters the battlefield, you pay put a name sticker on it.
Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u’s in name stickers on this enchantment.
Last Voyage of the Last Voyage of the ____ Three generic, one black enchantment:
When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.
Balls of Fire ___ Balls of Fire Three generic, one red enchantment:
When this enchantment enters the battlefield, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, it deals damage equal to the number of o’s in name stickers on this enchantment to any target.
Goblin-Airbrusher-1 Goblin Airbrusher One generic, one red creature – Goblin Employee – 2/1:
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Clown Car Clown Car X generic artifact – Vehicle:
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 on Clown Car.
Crew 2
Clown Extruder Clown Extruder Artifact – Attraction:
Visit — Create a 1/1 white Clown Robot artifact creature token.
Balloon Stand Balloon Stand Artifact – Attraction:
Visit — Choose one.
  • Create a 1/1 red Balloon creature token with flying.
  • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Kiddie Coaster Kiddie Coaster Artifact – Attraction:
Visit — Creatures you control get +1/+0 until end of turn.
Monoxa, Midway Manager Monoxa, Midway Manager Two generic, one black, one red legendary creature – Vampire Employee – 3/3:
Whenever you roll a three or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was four or higher, it gains menace until end of turn. If the roll was five or higher, it gains lifelink until end of turn.
Six generic: Roll a six-sided die.
Roxi, Publicist to the Stars Roxi, Publicist to the Stars Two generic, one blue, one red legendary creature – Human Employee – */4:
Flying
Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.
When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.
Captain Rex Nebula Captain Rex Nebula One generic, one red, one white legendary creature – Human Pilot Employee – 2/2:
At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and “Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle’s mana value, it deals that much damage to any target, then sacrifice this Vehicle.”

Acorn Cards

The tables have turned from yesterday, when we had a bumper crop of Acorn and not a lot of Eternal cards. Today's the opposite, with just a handful of Un-set specific cards on offer.

While today is a lot more restrained than yesterday's selfie-taking, phone-using reveals, we did get a few quirky ones. Carnival Barker will turn your local game store into a debate floor, with people yelling out the benefits of their creatures to give them potentially game-ending buffs if enough people applaud.

Sole Performer feels like a card we could see make its way to black-border Magic eventually, as its ability gives you a new 'tap' resource that can be spent in place of actually tapping a permanent. This definitely feels more like a test of things to come instead of a completely outside the realms of possibility Unset card.

Image Name Text
Knight in Armor Knight In ___ Armor One generic, one white creature – Human Knight Performer – 2/1:
First strike
As this creature enters the battlefield, you may put a name sticker on it.
This creature has protection from names that start with the same letter as a name sticker on it.
Main Event Horizon Main Event Horizon Three generic, two white sorcery:
As an additional cost to cast this spell, choose A through M or N through Z.
Destroy each creature whose name begins with a letter in the chosen range.
Treacherous Trapezist Treacherous Trapezist One generic, two blue creature – Porcupine Performer – 2/3:
Flying
Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)
Other alliterative creatures you control have flying.
Knife and Death Knife and Death Two generic, two black sorcery:
Just a second (As long as this spell is on the stack, players can’t move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals one damage to each creature or planeswalker you don’t control that card is touching. You gain life equal to the damage dealt this way.
Carnival Barker Carnival Barker Two generic, one red creature – Dog Employee – 3/3:
Tap: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
Goblin Girder Gang Goblin Girder Gang Three generic, one red creature – Goblin Employee – 0/4:
Reach
Whenever you roll a result not stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals one damage to any target without a hat.
Goblin Girder Gang gets +1/+0 for each result stored on it.
Sole Performer Sole Performer Two generic, two green creature – Elf Performer – 2/2:
Tap: Add two taps. Activate only once each turn. (While activating an ability, use a tap rather than tapping the permanent to pay for the tap.)
Scavenger Hunt Scavenger Hunt Artifact – Attraction:
Visit — Choose “a humanoid or alien,” “food”, or “horns and tusks” at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get two tickets, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

NEXT: Magic: The Gathering Unfinity Previews – Day Two Roundup