Screenshots of an early build of the GTA Trilogy: Definitive Edition have been discovered on the ArtStation account of a Grove Street Games employee, giving us a good look at how the remastered ports were put together, and seem to confirm that they were developed using the mobile rereleases as a base.

I'm sure you don't need reminding, but last year's GTA Trilogy was pretty poorly looked upon thanks to its numerous bugs, strange artistic choices, game-breaking mechanics, and poor optimisation. Although it's since been patched to improve the experience, its release was a strangely negative time for Rockstar Games, who even had to put a statement out about it. Because of its poor launch, details on the updated trilogy's development have remained slim on the ground and are likely to remain that way.

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As shared by Twitter user videotech_, GTA fans have discovered that Grove Street Games' lead 3D artist Christopher Walch has uploaded several screenshots of an early build of the GTA Trilogy, giving a little insight into how the game was developed.

Most of the images show two cars parked outside of Grove Street in San Andreas, one in normal condition and the other completely destroyed. The screenshots seem to show several different textures and paints being applied to the cars and then tested against one another in various different lighting. Another thread of images on the ArtStation account shows the process of putting together a blueprint workflow for the emergency lights on ambulances and police cars.

Perhaps most interestingly of all is the fact that some of the screenshots show the UI that's used in the original mobile rereleases of the original trilogy. This seems to confirm the theory that Grove Street Games used these versions of the first three games as a base for these remasters, which would make some sense considering they developed those as well, although it might be a controversial choice considering some of the changes made in those rereleases weren't too popular with fans.

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